Basic Java Terminology
Basic Java Terminology
The purpose of this page is to help the beginner
with the basic Java terminology. Advanced programmers and teachers often use
words that are very common in Java and computers without explaining them
because they are so accustomed to using them. Therefore, the beginner is often
unable to understand what is being taught, because he is lacking in the basic
vocabulary. The terminology below is meant to be easily understood, and is
therefore not given a technical definition.
- Processor: The
processor is inside the brain of the computer, and it is its job to read,
or process, the instructions. It takes each instruction (after it has been
broken down into basic computer language by the compiler) and runs it,
turning on and off switches, causing the program to execute.
- CPU: The CPU or
Central Processing Unit, is the brain of the computer. It holds inside it
the processor, the Arithmetic Logical Unit (ALU: the computer's math
machine), and controls and tells the rest of the computer what to do.
- code: Code just
means the instructions that the programmer writes. The code of a program
means the part that the programmer wrote up, and will give to the computer
to run.
- compiler The
compiler "translates" the code that you have written in the
language that you understand (like Java) into a language that the computer
understands, either assembly language, or pure computer language (ones and
zeros).
- keywords:
Keywords are words that have a very specific meaning to the compiler.
Whenever the compiler sees one, it knows what it is, and translates it as
such. For example, the word"
int"
means a number. Whenever in the program the programmer writes
"int", it has only that meaning, a number. The programmer can
never use it for something else. Another example is the word "if". If means try to see if
what I am saying is true. If it is then do the next line, if not not. The
word if can only mean that, and can never change. There are approximately
30 keywords.
- control statements:
Whenever the computer runs a Java program, it goes straight from the first
line of code to the last. However, lets say you only want to run some code
on condition. For example, you are writing an adventure game, and your
player is hit, do you want him to die, or not. Well, it depends, how many
"hits" is he allowed to have before he dies. So you want a
control statement that says "
if
he is down to his last hit, then run the dying code, else subtract the number of hits
that he is allowed, and continue". The if else is one kind of control statement, and it
changes control to read from a different line of code, instead of the
next. For more see the Control
statements section.
- variables
Variables are words in your code, that have different meanings based on
different times in the program. Why would I want that? The reason is, that
that which makes a computer so powerful, is the ability to be given a set
of instructions, and act differently based on the circumstances. For
example, in the adventure game, your player has the ability to be hit 5
times before he dies. That number is going to change, as he runs through
the game. Sometimes when he gets to the tower (for example) he will have 4
"hits" remaining, sometimes he will be down to his last one, and
when the bad guy comes and hits him he will die. How is the computer able
to keep track and know this? With variables. There will be one variable
that is called "
life",
and you will start it off with 5. Every time that the player gets hit, you
will tell life to subtract from itself one. You will also check, if life
equals zero, then run the code to die. Since "life" is a variable and not a
keyword, you will create this word. I called it life, but you can call it
whatever you like. Also, when you go online, the computer asks you to tell
them your name. You type in "Shlomo" (assuming that that is your
name). Then for the rest of the time that you are on that site they always
call you Shlomo. You go onto a new page, and they say "Shlomo, what
do you want to buy?". They don't have a hundred premade web pages for
each name. Instead, they collect your name into a variable, let's call
firstName, and have one web page that says "print out 'firstName,
what do you want to buy'".
- operations and operands:
Operations are symbols that have a specific meaning. Operands are the
words that use the operations. For example the line "
salary + bonus " means take
the two operands of salary and bonus, and use the operation of
"+" to add them. In Java the operation of "+" means to
add, the operation of "=" means to get, and the operation of
"==" means equal. "int
payment = salary + bonus " means create a number
variable called "payment" and let it get the variable of salary
added to the variable of bonus.
- int : in Java a
number is represented by the word int. However, this is only one
representation. For a complicated number like 4.5, you will need a
different representation, like "double" or "float".
The word "int" is a keyword that means number. If you write
"
int payment"
you are saying that you are making a variable called payment that is a
number. If you write "int
payment = 5" you are saying that you are making a
variable called payment that is a number and giving it the value of 5.
- String : A string
is a variable that holds a word, or a few words, or a mixture of
characters, that do not mean anything besides for a quote. Meaning: when I
go online and they ask me for my name, I tell them "Shlomo".
They save that quote of "Shlomo" in a String variable. The actual
word "Shlomo" doesn't mean anything to the compiler. However,
whenever the program wants to call my name it says "print out that
String that we called firstName" and whatever is in that String is
printed. For example, if I were to write a piece of code "
String message = "How are you today?",
I would be telling the computer that there is a variable called message,
and whenever I refer to that variable, I am referring to the String of
"How are you today?".
- Primitive :
Almost everything in Java is an Object or Class, meaning that it has
inside it operations, behaviors and methods (meaning stuff). (See the Object and
Class section). Primitives are the exception. A primitive is only what
it is, and nothing more, it can not do anything but hold that one piece of
information that it is supposed to hold. For example, an int is a
primitive. It can only hold a number. A String is an Object, it can change
itself. Meaning, I can tell the String change yourself to be capitalized,
and the String of "hello" will change into "HELLO". A
primitive can not do anything besides hold itself.
- Debugging :
debugging means finding the errors and fixing them. See the debugging
and fixing errors section.
- Objects, classes,
class interfaces, methods, argument lists, parameters, inheritance :
check out the section on Object and
Class.
- interfaces, user
interfaces, and GUI : An interface simply means the way that two
entities communicate with each other. For example, if two people write two
separate programs that interact with each other, they communicate with
each other through an interface. If you write a program that works on a
real system, like an ATM, then in order to communicate with the money
dispenser, you will need an interface in between. An interface allows the
ability to say I don't know how you do what you are doing, all I need is a
common way to communicate and get the information that you are giving me
that I need to use, and give you only what you need to use. (In Java there
is a special thing called an interface, check out the above note). A user
interface is the way that a user interacts with a machine. The user
doesn't need to know how the machine works, or what is going on inside, it
just needs to be able to interact with it. The command console below is a
user interface. A GUI or Graphical User Interface is an user interface, that
talks to the user using graphics. For example, Windows is a GUI. Instead
of typing in the word "exit", "OK', or whatever you will
need to type, in a GUI you can press a button, use a scrollbar, etc.
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